Friday, 12 December 2014

SteamGoon Audio

5 sounds that I will put into the game will be:

  • Walking and Running on concrete
  • Walking and running on metal
  • Machine sounds for enemy
  • Pickup sound
  • Chain Reeling in
I will be sourcing these from my own recordings and from the website FreeSFX

Pickup Sound Editing

Using this original sound (upper) by Mitch recorded in a Sound Booth using a TASCAM DR-07 Recorder, I was able to remove the distortion and interference and merge the two sounds together to create a fledged pickup sound.




Friday, 21 November 2014

Using MAYA for 3D Asset Production


Evaluation

I found this software very easy and quick to learn and develop 3D models; for an introduction I created a 3D crate, texturing it with the same face graphic per side.

Friday, 17 October 2014

Asset Production Schedule

Assets
Asset
Type
Tools/Equipment Needed
Use in Product
Scheduled for completion (date)
Otto
Playable Character (Animated)

Main Character

Mobile Gatling Turrets
NPC (Animated)

Hostile Enemy

Toolkit
Pickup (Animated)
Photoshop/Illustrator
Health

Cogs
Pickup (Animated)
Photoshop/Illustrator
Currency

Scientist
NPC (Animated)

Friendly Aide

Link Grasp
Tool (Animated)
Photoshop/Illustrator
Gadget

Loop Hook
Interactive Environment
Photoshop/Illustrator
Level Progression

On Screen Controls
Translucent HUD (Animated)

Controls

Floor, Walls
Border
Photoshop/Illustrator
Level Design

Door (x2)
Entrance/Exit (Animated)
Photoshop/Illustrator
Entrance to building

Friday, 10 October 2014

Pre-Production Research

Disney Infinity
As of January 2014, the Disney Infinity Starter Packs sold over 3 million units, retailing at $75 a piece.

Friday, 3 October 2014

Programming Flow Chart

LO 2: Target Audience

I have decided to market SteamGoon to people of my age range, between 10 and 20 years old. My game will be available at a predicted cost of between £1 and £4 on the mobile app marketplace. In terms of target demographic class, it is most beneficial to aim for the top ABC1 Profile as they generally have the most disposable income to spend on this sector of consumer product. 

Audience Profile

Level Content

Design
Background:

  • New York Skyline (Automatower centered)


Foreground:

  •  Suburban residential area


Obstacles:

  •  Clockwork driven moving platforms


Characters:

  •  Otto (Small Android)
  •  Enemies (Variety of Killbots deployed by Karl Cech to take out the one machine in his way, Otto. For the first level, your opponents are rolling Gatling turrets that are deployed around New York's borders to stop you and other people from getting in)
  •  Inventor (Human allies who present you with an upgrade/gadget to use in the next level and throughout the rest of the game)
A to B
A: Wake in an alleyway in Brooklyn , see that Dr. Cech is firing his beam straight at your location. Civilians are running around and getting changed into robots.  
B: A Small workshop next to Brooklyn Bridge, you are given the Link Grasp and use it bypass the barricade at the entrance to New York. The second level is introduced, where you will have to make it across the rafters of Brooklyn bridge to gain entry in the city.


SteamGoon - Synopsis

SteamGoon is a steam punk aesthetic inspired platformer puzzle title. The game will be a 2-D side scroller; the design relating to pixel art.

Narrative
You play as Otto, the first AI android created by pioneering scientist Karl Cech utilizing cosmic rock. Bringing Otto to life caused the extremely volatile material to release as a gas causing the scientist to become crazy and feral. Otto is is disposed of in an insane move by his inventor and the android is cast into the streets of New York. Karl unleashes an evil plot to convert the island into a clockwork bastion in which he intends to use to convert the rest of the world's population into robots using a weapon powered by a concentration of the cosmic rock and Punkium, earth's rarest mineral. The city's inhabitants and buildings are slowly transforming into clockwork powered machines. It is up to you, to traverse New York and return to Dr. Cech's AutomaTower, your place of conception, to thwart his villainous plans of world domination.

Possible Feature
{Due to a programming lock, Otto is unable to harm other organisms directly including the machines that have been sent to kill him. You have to find ways to get past the mechanisms stealthily or try to engage them indirectly using your environment until further on in the game.}

Level Plan
You begin in the residential suburbs of Brooklyn, awoken after being abandoned by your creator. The tower of the mad scientist looms in the distance altering into a weapon defense fort. It fires a strange beam of light towards the area, causing screaming pedestrians to change into robots and buildings to transform into clockwork run contraptions. These buildings become your means of traversal The first mission teaches the player how to control Otto and introduce mechanics that will become important throughout the game. As you progress, you come to meet allies who are inventors sheltering from Dr. Cech's wrath in their workshops; to aid in your quest they have developed gadgets to use that will help you access new areas. On the first mission, you are presented with the Link Grasp; this allows Otto to connect to Loop Hooks that pulls him up to areas and platforms inaccessible by normal jumping.

Friday, 26 September 2014

LO 1: Mindmap

Concept Development

RetroSpect
A Platform game that imitates popular retro titles and features levels such as the Mushroom Kingdom, Hyrule and the Green Hill Zone.

SteamGoon/ A Clockwork Apple
Steam Punk aesthetic influenced side scrolling platform/puzzle game. You interact with your environment in order to progress through levels. The narrative behind the game, set in Victorian New York, is that the city has been taken over by a 10 foot tall sentient A.I. robot, created by a mad scientist. The 'Mech' converts everything in it's path to gear driven machines, even people. Your duty is to destroy the robot and save New York.



Inspiration



Software required for Development

- PhotoShop
  • Required Function: Computer Graphic Design for the initial sketches outlining the appearance of the game
  • Stages of Production: Unreal Engine 4, Blueprint for programming

- Unreal Engine 4
  • Required Function:
- Unity Engine

- Maya

- Mudbox

Assets