Thursday, 26 March 2015

Practice Level: Created using Mighty Fingers with assets sourced from opengameart.org

Using Mighty Fingers as an alternative to the Unreal engine for creating my 2d side-scrolling platformer, I created a practice level that I will use to base my final game from. In this test, i will be using assets not created by myself, I will upload those later while tuning the final game.
All artwork used in this test level is sourced from http://opengameart.org/.

To begin with, the program was a little bit unstable. However, I found implementing the visual assets was very easy utilizing a grid snap feature.


Friday, 16 January 2015

Progress Review

What have I produced so far?
  • Sound Effects
  • Main Character animation model
  • Basic Level Design
  • Enemy Character Asset
What is left to do?
  • Art for Pickups and Interactive assets (Door/Link Grasp)
  • Character design and animation for NPC/Enemy
  • Rest of level design
What is working well?
  • Sound Effects
  • Working on the level design and using Unreal
What is Difficult?
  • Animating each individual frame for each character is time consuming
  • Programming elements can be tough
Interim plan
  1. 16.01.15 - Finish designs on all assets