Using Mighty Fingers as an alternative to the Unreal engine for creating my 2d side-scrolling platformer, I created a practice level that I will use to base my final game from. In this test, i will be using assets not created by myself, I will upload those later while tuning the final game.
All artwork used in this test level is sourced from http://opengameart.org/.
To begin with, the program was a little bit unstable. However, I found implementing the visual assets was very easy utilizing a grid snap feature.
Unit 65: Games Production
Thursday, 26 March 2015
Friday, 6 March 2015
Friday, 23 January 2015
Friday, 16 January 2015
Progress Review
What have I produced so far?
- Sound Effects
- Main Character animation model
- Basic Level Design
- Enemy Character Asset
What is left to do?
- Art for Pickups and Interactive assets (Door/Link Grasp)
- Character design and animation for NPC/Enemy
- Rest of level design
What is working well?
- Sound Effects
- Working on the level design and using Unreal
What is Difficult?
- Animating each individual frame for each character is time consuming
- Programming elements can be tough
Interim plan
- 16.01.15 - Finish designs on all assets
Friday, 12 December 2014
SteamGoon Audio
5 sounds that I will put into the game will be:
- Walking and Running on concrete
- Walking and running on metal
- Machine sounds for enemy
- Pickup sound
- Chain Reeling in
I will be sourcing these from my own recordings and from the website FreeSFX
Pickup Sound Editing
Using this original sound (upper) by Mitch recorded in a Sound Booth using a TASCAM DR-07 Recorder, I was able to remove the distortion and interference and merge the two sounds together to create a fledged pickup sound.
Pickup Sound Editing
Using this original sound (upper) by Mitch recorded in a Sound Booth using a TASCAM DR-07 Recorder, I was able to remove the distortion and interference and merge the two sounds together to create a fledged pickup sound.
Friday, 21 November 2014
Using MAYA for 3D Asset Production
Evaluation
I found this software very easy and quick to learn and develop 3D models; for an introduction I created a 3D crate, texturing it with the same face graphic per side.
Friday, 7 November 2014
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