Thursday, 26 March 2015

Practice Level: Created using Mighty Fingers with assets sourced from opengameart.org

Using Mighty Fingers as an alternative to the Unreal engine for creating my 2d side-scrolling platformer, I created a practice level that I will use to base my final game from. In this test, i will be using assets not created by myself, I will upload those later while tuning the final game.
All artwork used in this test level is sourced from http://opengameart.org/.

To begin with, the program was a little bit unstable. However, I found implementing the visual assets was very easy utilizing a grid snap feature.


Friday, 16 January 2015

Progress Review

What have I produced so far?
  • Sound Effects
  • Main Character animation model
  • Basic Level Design
  • Enemy Character Asset
What is left to do?
  • Art for Pickups and Interactive assets (Door/Link Grasp)
  • Character design and animation for NPC/Enemy
  • Rest of level design
What is working well?
  • Sound Effects
  • Working on the level design and using Unreal
What is Difficult?
  • Animating each individual frame for each character is time consuming
  • Programming elements can be tough
Interim plan
  1. 16.01.15 - Finish designs on all assets


Friday, 12 December 2014

SteamGoon Audio

5 sounds that I will put into the game will be:

  • Walking and Running on concrete
  • Walking and running on metal
  • Machine sounds for enemy
  • Pickup sound
  • Chain Reeling in
I will be sourcing these from my own recordings and from the website FreeSFX

Pickup Sound Editing

Using this original sound (upper) by Mitch recorded in a Sound Booth using a TASCAM DR-07 Recorder, I was able to remove the distortion and interference and merge the two sounds together to create a fledged pickup sound.




Friday, 21 November 2014

Using MAYA for 3D Asset Production


Evaluation

I found this software very easy and quick to learn and develop 3D models; for an introduction I created a 3D crate, texturing it with the same face graphic per side.